A reference to the burner energy source owned by a specific LuaEntity or LuaEquipment.
LuaEntity | LuaEquipmentunknownfalseThe owner of this burner energy source
LuaInventoryunknownfalseThe fuel inventory.
LuaInventoryunknownfalseThe burnt result inventory.
doubledoublefalseThe current heat (energy) stored in this burner.
doubleunknownfalseThe maximum heat (maximum energy) that this burner can store.
doubledoublefalseThe amount of energy left in the currently-burning fuel item.
Writing to this will silently do nothing if there's no LuaBurner::currently_burning set.
ItemIDAndQualityIDPairItemWithQualityIDtrueThe currently burning item. Writing nil will void the currently burning item without producing a LuaBurner::burnt_result.
Writing to this automatically handles correcting LuaBurner::remaining_burning_fuel.
Dict<string, true>unknownfalseThe fuel categories this burner uses.
The value in the dictionary is meaningless and exists just to allow for easy lookup.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.