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LuaBurner

A reference to the burner energy source owned by a specific LuaEntity or LuaEquipment.

Attributes

owner

The owner of this burner energy source

inventory

The fuel inventory.

burnt_result_inventory

The burnt result inventory.

heat

The current heat (energy) stored in this burner.

heat_capacity

The maximum heat (maximum energy) that this burner can store.

remaining_burning_fuel

The amount of energy left in the currently-burning fuel item.

Writing to this will silently do nothing if there's no LuaBurner::currently_burning set.

currently_burning

The currently burning item. Writing nil will void the currently burning item without producing a LuaBurner::burnt_result.

Writing to this automatically handles correcting LuaBurner::remaining_burning_fuel.

fuel_categories

The fuel categories this burner uses.

The value in the dictionary is meaningless and exists just to allow for easy lookup.

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.