An item in a LuaEquipmentGrid, for example a fusion reactor placed in one's power armor.
An equipment reference becomes invalid once the equipment is removed or the equipment grid it resides in is destroyed.
stringunknownfalseName of this equipment.
stringunknownfalseName of the equipment contained in this ghost
stringunknownfalseType of this equipment.
stringunknownfalseType of the equipment contained in this ghost.
LuaQualityPrototypeunknownfalseQuality of this equipment.
EquipmentPositionunknownfalsePosition of this equipment in the equipment grid.
{ height: uint32, width: uint32 }unknownfalseShape of this equipment.
doubledoublefalseCurrent shield value of the equipment. Can't be set higher than LuaEquipment::max_shield.
Trying to write this value on non-shield equipment will throw an error.
doubleunknownfalseMaximum shield value. 0 if this equipment doesn't have a shield.
doubleunknownfalseMaximum energy per tick crated by this equipment on the current surface. Actual generated energy varies depending on the daylight levels.
uint32unknownfalseInventory size bonus.
doubleunknownfalseMovement speed bonus.
doubleunknownfalseEnergy generated per tick.
doubledoublefalseCurrent available energy.
doubleunknownfalseMaximum amount of energy that can be stored in this equipment.
LuaEquipmentPrototypeunknownfalseLuaEquipmentPrototypeunknownfalseThe prototype of the equipment contained in this ghost.
LuaBurnerunknowntrueThe burner energy source for this equipment, if any.
booleanunknownfalseIf this equipment is marked to be removed.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.