Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to UnitPrototype, CharacterPrototype, CarPrototype and SpiderVehiclePrototype.
EntityPrototypeuint32falsefalseMust be > 0.
AnimationtruefalseRenderLayertruefalseuint32truefalseInterval between application of damage_per_tick, in ticks.
EntityIDtruefalseIf this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters::fire_penalty and EntityPrototypeFlags::not-flammable.
uint8truefalsefloattruefalsefloattruefalseForceConditiontruefalsebooleantruefalsebooleantruefalseDamageParameterstruefalseApplied every damage_interval ticks, so may not necessarily be "per tick".
floattruefalseLess than 1 to reduce movement speed, more than 1 to increase it.
floattruefalseThe modifier value when the sticker is attached. It linearly changes over time to reach target_movement_modifier_to.
floattruefalseThe modifier value when the sticker expires. It linearly changes over time starting from target_movement_modifier_from.
floattruefalseThe maximum movement speed for the target.
Negative values are ignored.
floattruefalseThe maximum movement speed for the target when the sticker is attached. It linearly changes over time to reach target_movement_max_to.
Negative values are ignored.
floattruefalseThe maximum movement speed for the target when the sticker expires. It linearly changes over time starting from target_movement_max_from.
Negative values are ignored.
booleantruefalseIf true, causes the target entity to become "grounded", disabling flight. This only applies to Character entities wearing mech armor.
floattruefalseLess than 1 to reduce vehicle speed, more than 1 to increase it.
floattruefalseWorks similarly to target_movement_modifier_from.
floattruefalseWorks similarly to target_movement_modifier_to.
floattruefalseThe maximum movement speed for vehicles.
Negative values are ignored.
floattruefalseThe maximum movement speed for vehicles when the sticker is attached. It linearly changes over time to reach vehicle_speed_max_to.
Negative values are ignored.
floattruefalseThe maximum movement speed for vehicles when the sticker expires. It linearly changes over time starting from vehicle_speed_max_from.
Negative values are ignored.
floattruefalsefloattruefalseWorks similarly to target_movement_modifier_from.
floattruefalseWorks similarly to target_movement_modifier_to.
CursorBoxTypetruefalseUsing this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.
Array<TriggerEffectWithCooldown>truefalseEffects (with cooldowns) to trigger every tick.
truefalsetrueThe hidden property of stickers is hardcoded to true.
truefalsetrueThe hidden_in_factoriopedia property of stickers is hardcoded to true.