Entity with specialized properties for acceleration, braking, and turning.
VehiclePrototypeRotatedAnimationtruefalseAnimation speed 1 means 1 frame per tile.
doublefalsefalseModifies the efficiency of energy transfer from burner output to wheels.
EnergyfalsefalsedoublefalsefalsedoublefalsefalseVehicle will snap the vertical, horizontal or diagonal axis if it's within this angle
BurnerEnergySource | VoidEnergySourcefalsefalseRotatedAnimationtruefalseAnimation speed 1 means 1 frame per tile.
RotatedAnimationtruefalseMust have the same frame count as animation.
RenderLayertruefalsebooleantruefalseIf this car prototype uses tank controls to drive.
booleantruefalseIf this car prototype keeps the trunk inventory sorted.
booleantruefalseIf this car is immune to movement by belts.
booleantruefalseIf this car gets damaged by driving over/against trees.
booleantruefalseIf this car gets damaged by driving over/against rocks.
booleantruefalseIf this car gets damaged by driving against cliffs.
floattruefalseuint32truefalseTimeout in ticks specifying how long the turret must be inactive to return to the default position.
ItemStackIndexfalsefalseSize of the car inventory.
ItemStackIndextruefalseIf set to 0 then the car will not have a Logistics tab.
LightDefinitiontruefalseSoundtruefalsefloattruefalseFootstepTriggerEffectListtruefalseArray<ItemID>truefalseThe names of the GunPrototypes this car prototype uses.