An extremely basic entity with no special functionality. Used for minable rocks. Cannot be rotated.
EntityWithHealthPrototypebooleantruefalseWhether this entity should be treated as a rock for the purpose of deconstruction and for CarPrototype::immune_to_rock_impacts.
RenderLayertruefalseint8truefalseUsed to determine render order for entities with the same render_layer in the same position. Entities with a higher secondary_draw_order are drawn on top.
booleantruefalsebooleantruefalseWhether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
SpriteVariationstruefalseTakes priority over picture and animations.
Sprite4WaytruefalseTakes priority over animations. Only the north sprite is used because this entity cannot be rotated.
AnimationVariationstruefalseRenderLayertruefalseSpriteVariationstruefalseArray<StatelessVisualisation | Array<StatelessVisualisation>>truefalseLoaded and drawn with all pictures, picture and animations. If graphics variation is larger than number of lower_pictures variations this layer is not drawn.