Continuously loads and unloads machines, as an alternative to inserters.
TransportBeltConnectablePrototypeLoaderStructuretruefalseuint8falsefalseHow many item filters this loader has. Maximum count of filtered items in loader is 5.
RenderLayertruefalseRenderLayertruefalseRender layer for all directions of the circuit connectors.
doubletruefalseThe distance between the position of this loader and the tile of the loader's container target.
booleantruefalseWhether this loader can load and unload RollingStockPrototype.
booleantruefalseWhether this loader can load and unload stationary inventories such as containers and crafting machines.
booleantruefalseIf filters are per lane. Can only be set to true if filter_count is equal to 2.
uint8truefalseLoader will not create stacks on belt that are larger than this value. Must be >= 1.
booleantruefalseLoader belt stack size can be adjusted at runtime. Requires LoaderPrototype::max_belt_stack_size to be > 1.
booleantruefalseWhen set, this loader will ignore items for which there is not enough to create a full belt stack. Relevant only when loader can create belt stacks.
booleantruefalseWhen set, this loader will respect the same automated insertion limits as inserters do, instead of inserting up to the full ingredient stack capacity.
doubletruefalseHow long this loader's belt is. Should be the same as belt_distance, which is hardcoded to 0.5 for Loader1x2Prototype and to 0 for Loader1x1Prototype. See the linked prototypes for an explanation of belt_distance.
ElectricEnergySource | HeatEnergySource | FluidEnergySource | VoidEnergySourcetruefalseEnergytruefalseEnergy in Joules. Can't be negative.
doubletruefalseThe maximum circuit wire distance for this entity.
booleantruefalsebooleantruefalseArray<CircuitConnectorDefinition>truefalseFirst the four cardinal directions for direction_out, followed by the four directions for direction_in.