The entity spawned by the artillery targeting remote.
EntityPrototypeAnimationVariationstruefalsePicture variation count and individual frame count must be equal to shadow variation count.
uint16falsefalseAnimationVariationstruefalseShadow variation variation count and individual frame count must be equal to picture variation count.
RenderLayertruefalseRenderLayertruefalseTriggerEffecttruefalseuint32truefalseTriggerEffecttruefalsedoubletruefalsedoubletruefalseVectortruefalseVectortruefalsefloattruefalsefloattruefalsefloattruefalseuint32truefalseHow many artillery shots should be fired at the position of this flare.
uint32truefalseHow long this flare stays alive after shots_per_flare amount of shots have been shot at it.
AmmoCategoryIDtruefalseOnly artillery turrets/wagons whose ammo's ammo_category matches this category will shoot at this flare. Defaults to all ammo categories being able to shoot at this flare.
Colorfalsetrueuint8truetrueThe entity with the higher number is selectable before the entity with the lower number.
The value 0 will be treated the same as nil.