Home

SpawnPoint

The definition of a evolution and probability weights for a spawnable unit for a EnemySpawnerPrototype.

It can be specified as a table with named or numbered keys, but not a mix of both. If this is specified as a table with numbered keys then the first value is the evolution factor and the second is the spawn weight.

Type

struct | Tuple<double, double>

Properties

evolution_factor

spawn_weight

Must be >= 0.