It can be specified as a table with named or numbered keys, but not a mix of both. If this is specified as a table with numbered keys then the first value is the unit and the second is the spawn points.
struct | Tuple<EntityID, Array<SpawnPoint>>
EntityIDfalseArray<SpawnPoint>falseArray of evolution and probability info, with the following conditions:
evolution_factor must be ascending from entry to entry.evolution_factor is larger than the last entry.1.