Has a force, but unlike SimpleEntityWithForcePrototype it is only attacked if the biters get stuck on it (or if EntityWithOwnerPrototype::is_military_target set to true to make the two entity types equivalent).
Can be rotated in 4 directions. picture can be used to specify different graphics per direction.
EntityWithOwnerPrototypeRenderLayertruefalseint8truefalseUsed to determine render order for entities with the same render_layer in the same position. Entities with a higher secondary_draw_order are drawn on top.
booleantruefalsebooleantruefalseWhether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
SpriteVariationstruefalseTakes priority over picture and animations.
Sprite4WaytruefalseTakes priority over animations.
AnimationVariationstruefalseRenderLayertruefalseSpriteVariationstruefalseLoaded and drawn with all pictures, picture and animations. If graphics variation is larger than number of lower_pictures variations this layer is not drawn.
Array<StatelessVisualisation | Array<StatelessVisualisation>>truefalseForceConditiontruefalseIf the entity is not visible to a player, the player cannot select it.