Abstract base of all entities with a force in the game. These entities have a LuaEntity::unit_number during runtime. Can be high priority military targets.
EntityWithHealthPrototypebooleantruefalseWhether this prototype should be a high priority target for enemy forces. See Military units and structures.
booleantruefalseIf this is true, this entity's is_military_target property can be changed during runtime (on the entity, not on the prototype itself).
VectortruefalseThe shift from the bottom left corner of the selection box.
doubletruefalseThe default scale is based on the tile distance of the shorter dimension. Where size 3 results into scale 1. The default minimum is 0.5 and maximum 1.0.