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RocketSiloPrototype

A rocket silo.

Parent

Properties

active_energy_usage

Additional energy used during the following parts of the launch sequence: doors_opening, rocket_rising, arms_advance, engine_starting, arms_retract, doors_closing.

lamp_energy_usage

May be 0.

Additional energy used during the night, that is when LuaSurface::darkness is larger than 0.3.

rocket_entity

Name of a RocketSiloRocketPrototype.

arm_02_right_animation

arm_01_back_animation

arm_03_front_animation

shadow_sprite

hole_sprite

hole_light_sprite

rocket_shadow_overlay_sprite

rocket_glow_overlay_sprite

door_back_sprite

door_front_sprite

base_day_sprite

base_front_sprite

red_lights_back_sprites

Drawn from the start of the lights_blinking_open state until the end of the lights_blinking_close state.

red_lights_front_sprites

Drawn from the start of the lights_blinking_open state until the end of the lights_blinking_close state.

base_frozen

base_front_frozen

hole_frozen

door_back_frozen

door_front_frozen

hole_clipping_box

door_back_open_offset

door_front_open_offset

silo_fade_out_start_distance

silo_fade_out_end_distance

How many times the red_lights_back_sprites and red_lights_front_sprites should blink during lights_blinking_open and lights_blinking_close.

Does not affect the duration of the launch sequence.

light_blinking_speed

The inverse of the duration in ticks of lights_blinking_open and lights_blinking_close.

Examples

light_blinking_speed = 1 / (2 * 60) -- lights blinking takes 120 ticks

door_opening_speed

The inverse of the duration in ticks of doors_opening and closing.

Examples

door_opening_speed = 1 / (4 * 60) -- doors opening and closing takes 4 seconds

rocket_parts_required

The number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored.

rocket_quick_relaunch_start_offset

satellite_animation

satellite_shadow_animation

base_night_sprite

Drawn instead of base_day_sprite during the night, that is when LuaSurface::darkness is larger than 0.3.

base_light

base_engine_light

rocket_rising_delay

The time to wait in the doors_opened state before switching to rocket_rising.

launch_wait_time

The time to wait in the launch_started state before switching to engine_starting.

render_not_in_network_icon

Whether the "no network" icon should be rendered on this entity if the entity is not within a logistics network.

rocket_parts_storage_cap

Must be at least rocket_parts_required.

alarm_trigger

Applied when switching into the lights_blinking_open state.

clamps_on_trigger

Applied when switching into the arms_advance state.

clamps_off_trigger

Applied when switching into the arms_retract state.

doors_trigger

Applied when switching into the doors_opening and doors_closing states.

raise_rocket_trigger

Applied when switching into the rocket_rising state.

alarm_sound

Played when switching into the lights_blinking_open state.

quick_alarm_sound

Played when switching from rocket_flying into the doors_opened state when a quick follow-up rocket is ready.

clamps_on_sound

Played when switching into the arms_advance state.

clamps_off_sound

Played when switching into the arms_retract state.

doors_sound

Played when switching into the doors_opening and doors_closing states.

raise_rocket_sound

Played when switching into the rocket_rising state.

to_be_inserted_to_rocket_inventory_size

logistic_trash_inventory_size

cargo_station_parameters

Must have exactly one entry in CargoStationParameters::hatch_definitions.

launch_to_space_platforms

Enables 'Space Age' functionality for this rocket silo, allowing it to supply space platforms.

can_launch_without_landing_pads