alert_typebehavior_result — AI command exit status, see LuaCommandable::set_commandbuild_check_typebuild_modecargo_destinationchain_signal_state — State of a chain signal.chunk_generated_statuscommand — Command given to units describing what they should do.compound_command — How commands are joined together in a compound command (see defines.command.compound).control_behaviorcontrollersdeconstruction_itemdefault_icon_sizedifficultydirectiondisconnect_reasondistractionentity_statusentity_status_diodeevents — See the events page for more info on what events contain and when they get raised.flow_precision_indexgame_controller_interactiongroup_stategui_typeinput_actioninput_methodinventorylogistic_group_typelogistic_member_indexlogistic_modelogistic_section_typemouse_button_typemoving_stateprint_skipprint_soundprototypes — This define describes all top-level prototypes and their associated subtypes. It is organized as a lookup table, meaning the values of all the defines is 0. As an example, defines.prototypes['entity'] looks like {furnace=0, inserter=0, container=0, ...}.rail_connection_directionrail_directionrail_layerrelative_gui_positionrelative_gui_typerender_moderich_text_settingridingrobot_order_typerocket_silo_status — The various parts of the launch sequence of the rocket silo.segmented_unit_activity_modesegmented_unit_ai_statesegmented_unit_created_causeselection_modeshootingsignal_state — State of an ordinary rail signal.space_platform_statetarget_typeterritory_created_causetrain_statetransport_linewire_connector_idwire_originwire_type