Prototype of an equipment grid.
LuaPrototypeBaseArray<string>unknownfalseEquipment category names for the categories that may be inserted into this equipment grid. The grid will accept any equipment that has at least one category in this list.
uint32unknownfalseuint32unknownfalsebooleanunknownfalseIf the player can move equipment into or out of this grid.
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.