struct
"electric"falseEnergytrueHow much energy this entity can hold.
buffer_capacity = "5MJ"
ElectricUsagePriorityfalseusage_priority = "secondary-input"
EnergytrueThe rate at which energy can be taken, from the network, to refill the energy buffer. 0 means no transfer.
input_flow_limit = "300kW"
EnergytrueThe rate at which energy can be provided, to the network, from the energy buffer. 0 means no transfer.
output_flow_limit = "300kW"
EnergytrueHow much energy (per second) will be continuously removed from the energy buffer. In-game, this is shown in the tooltip as "Min. [Minimum] Consumption". Applied as a constant consumption-per-tick, even when the entity has the property active set to false.
drain = "1kW"