CreateParticleTriggerEffectItem
Type
struct
Properties
type
- Type:
"create-particle"
- Optional:
false
particle_name
- Type:
ParticleID
- Optional:
false
initial_height
- Type:
float
- Optional:
false
offset_deviation
- Type:
SimpleBoundingBox
- Optional:
true
- Type:
boolean
- Optional:
true
tile_collision_mask
- Type:
CollisionMaskConnector
- Optional:
true
offsets
- Type:
Array<Vector>
- Optional:
true
initial_height_deviation
- Type:
float
- Optional:
true
initial_vertical_speed
- Type:
float
- Optional:
true
initial_vertical_speed_deviation
- Type:
float
- Optional:
true
speed_from_center
- Type:
float
- Optional:
true
speed_from_center_deviation
- Type:
float
- Optional:
true
frame_speed
- Type:
float
- Optional:
true
frame_speed_deviation
- Type:
float
- Optional:
true
movement_multiplier
- Type:
float
- Optional:
true
tail_length
- Type:
uint8
- Optional:
true
Silently capped to a maximum of 100.
tail_length_deviation
- Type:
uint8
- Optional:
true
Silently capped to a maximum of 100.
tail_width
- Type:
float
- Optional:
true
rotate_offsets
- Type:
boolean
- Optional:
true
only_when_visible
- Type:
boolean
- Optional:
true
Create the particle only when they are within a 200 tile range of any connected player.
apply_tile_tint
- Type:
"primary" | "secondary"
- Optional:
true
tint
- Type:
Color
- Optional:
true
Only loaded if apply_tile_tint is not defined.