UtilitySounds
Sounds used by the game that are not specific to certain prototypes.
Parent
Properties
gui_click
- Type:
Sound
- Optional:
false
- Override:
false
list_box_click
- Type:
Sound
- Optional:
false
- Override:
false
build_small
- Type:
Sound
- Optional:
false
- Override:
false
build_medium
- Type:
Sound
- Optional:
false
- Override:
false
build_large
- Type:
Sound
- Optional:
false
- Override:
false
build_huge
- Type:
Sound
- Optional:
false
- Override:
false
cannot_build
- Type:
Sound
- Optional:
false
- Override:
false
build_blueprint_small
- Type:
Sound
- Optional:
false
- Override:
false
build_blueprint_medium
- Type:
Sound
- Optional:
false
- Override:
false
build_blueprint_large
- Type:
Sound
- Optional:
false
- Override:
false
build_blueprint_huge
- Type:
Sound
- Optional:
false
- Override:
false
build_ghost_upgrade
- Type:
Sound
- Optional:
false
- Override:
false
build_ghost_upgrade_cancel
- Type:
Sound
- Optional:
false
- Override:
false
build_animated_small
- Type:
Sound
- Optional:
false
- Override:
false
build_animated_medium
- Type:
Sound
- Optional:
false
- Override:
false
build_animated_large
- Type:
Sound
- Optional:
false
- Override:
false
build_animated_huge
- Type:
Sound
- Optional:
false
- Override:
false
deconstruct_small
- Type:
Sound
- Optional:
false
- Override:
false
deconstruct_medium
- Type:
Sound
- Optional:
false
- Override:
false
deconstruct_large
- Type:
Sound
- Optional:
false
- Override:
false
deconstruct_huge
- Type:
Sound
- Optional:
false
- Override:
false
deconstruct_robot
- Type:
Sound
- Optional:
false
- Override:
false
rotated_small
- Type:
Sound
- Optional:
false
- Override:
false
rotated_medium
- Type:
Sound
- Optional:
false
- Override:
false
rotated_large
- Type:
Sound
- Optional:
false
- Override:
false
rotated_huge
- Type:
Sound
- Optional:
false
- Override:
false
axe_mining_ore
- Type:
Sound
- Optional:
false
- Override:
false
axe_mining_stone
- Type:
Sound
- Optional:
false
- Override:
false
mining_wood
- Type:
Sound
- Optional:
false
- Override:
false
axe_fighting
- Type:
Sound
- Optional:
false
- Override:
false
alert_destroyed
- Type:
Sound
- Optional:
false
- Override:
false
console_message
- Type:
Sound
- Optional:
false
- Override:
false
scenario_message
- Type:
Sound
- Optional:
false
- Override:
false
new_objective
- Type:
Sound
- Optional:
false
- Override:
false
game_lost
- Type:
Sound
- Optional:
false
- Override:
false
game_won
- Type:
Sound
- Optional:
false
- Override:
false
- Type:
Sound
- Optional:
false
- Override:
false
research_completed
- Type:
Sound
- Optional:
false
- Override:
false
default_manual_repair
- Type:
Sound
- Optional:
false
- Override:
false
crafting_finished
- Type:
Sound
- Optional:
false
- Override:
false
inventory_click
- Type:
Sound
- Optional:
false
- Override:
false
inventory_move
- Type:
Sound
- Optional:
false
- Override:
false
clear_cursor
- Type:
Sound
- Optional:
false
- Override:
false
armor_insert
- Type:
Sound
- Optional:
false
- Override:
false
armor_remove
- Type:
Sound
- Optional:
false
- Override:
false
achievement_unlocked
- Type:
Sound
- Optional:
false
- Override:
false
wire_connect_pole
- Type:
Sound
- Optional:
false
- Override:
false
wire_disconnect
- Type:
Sound
- Optional:
false
- Override:
false
wire_pickup
- Type:
Sound
- Optional:
false
- Override:
false
tutorial_notice
- Type:
Sound
- Optional:
false
- Override:
false
smart_pipette
- Type:
Sound
- Optional:
false
- Override:
false
switch_gun
- Type:
Sound
- Optional:
false
- Override:
false
picked_up_item
- Type:
Sound
- Optional:
false
- Override:
false
paste_activated
- Type:
Sound
- Optional:
false
- Override:
false
item_deleted
- Type:
Sound
- Optional:
false
- Override:
false
entity_settings_pasted
- Type:
Sound
- Optional:
false
- Override:
false
entity_settings_copied
- Type:
Sound
- Optional:
false
- Override:
false
item_spawned
- Type:
Sound
- Optional:
false
- Override:
false
confirm
- Type:
Sound
- Optional:
false
- Override:
false
undo
- Type:
Sound
- Optional:
false
- Override:
false
drop_item
- Type:
Sound
- Optional:
false
- Override:
false
rail_plan_start
- Type:
Sound
- Optional:
false
- Override:
false
default_driving_sound
- Type:
InterruptibleSound
- Optional:
false
- Override:
false
default_landing_steps
- Type:
Sound
- Optional:
false
- Override:
false
segment_dying_sound
- Type:
Sound
- Optional:
true
- Override:
false
Only present when the Space Age mod is loaded.