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UseItemAchievementPrototype

This prototype is used for receiving an achievement when the player uses a capsule.

Parent

Properties

to_use

This will trigger the achievement, if this capsule is used.

Examples

to_use = "raw-fish"

limit_quality

amount

How many capsules need to be used.

limited_to_one_game

If this is false, the player carries over their statistics from this achievement through all their saves.