A turret that needs no extra ammunition. See the children for turrets that need some kind of ammunition.
EntityWithOwnerPrototypeAttackParametersfalsefalseRequires ammo_type in attack_parameters unless this is a AmmoTurretPrototype.
RotatedAnimation8WayfalsefalsedoublefalsefalseTriggerTargetMasktruefalseTriggerTargetMasktruefalsebooleantruefalsebooleantruefalseWhen false the turret will enter starting_attack state without checking its ammo or energy levels. FluidTurretPrototype forces this to true.
booleantruefalseWhen true the turret's collision box will affected by its rotation.
booleantruefalsebooleantruefalsebooleantruefalseuint8truefalseRenderLayertruefalseTurretGraphicsSetfalsefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseRotatedAnimation8WaytruefalseSpritetruefalseTurretSpecialEffecttruefalsefloattruefalseThe intensity of light in the form of energy_glow_animation drawn on top of energy_glow_animation.
floattruefalseThe range of the flickering of the alpha of energy_glow_animation. Default is range 0.2, so animation alpha can be anywhere between 0.8 and 1.0.
SoundtruefalseSoundtruefalseSoundtruefalseSoundtruefalseSoundtruefalseSoundtruefalseInterruptibleSoundtruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalsefloattruefalseControls the speed of the preparing_animation: 1 ÷ preparing_speed = duration of the preparing_animation
floattruefalsefloattruefalsefloattruefalsefloattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation: 1 ÷ folded_speed = duration of the folded_animation
floattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the folded_animation: 1 ÷ folded_speed_secondary = duration of the folded_animation
floattruefalsefloattruefalsefloattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation: 1 ÷ prepared_speed = duration of the prepared_animation
floattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_animation: 1 ÷ prepared_speed_secondary = duration of the prepared_animation
floattruefalsefloattruefalsefloattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation: 1 ÷ prepared_alternative_speed = duration of the prepared_alternative_animation
floattruefalseIt's randomized whether a particular turret uses the primary or the secondary speed for its animations.
Controls the speed of the prepared_alternative_animation: 1 ÷ prepared_alternative_speed_secondary = duration of the prepared_alternative_animation
floattruefalsefloattruefalsefloattruefalseThe chance for prepared_alternative_animation to be used.
floattruefalseControls the speed of the starting_attack_animation: 1 ÷ starting_attack_speed = duration of the starting_attack_animation
floattruefalsefloattruefalsefloattruefalsefloattruefalseControls the speed of the attacking_animation: 1 ÷ attacking_speed = duration of the attacking_animation
floattruefalseControls the speed of the ending_attack_animation: 1 ÷ ending_attack_speed = duration of the ending_attack_animation
floattruefalsefloattruefalsefloattruefalsefloattruefalseControls the speed of the folding_animation: 1 ÷ folding_speed = duration of the folding_animation
floattruefalsefloattruefalsefloattruefalsedoubletruefalsebooleantruefalsebooleantruefalseWhether spawn_decoration should be spawned when this turret is created through enemy expansion.
booleantruefalsebooleantruefalseArray<CreateDecorativesTriggerEffectItem>truefalseDecoratives to be created when the spawner is created by the map generator. Placed when enemies expand if spawn_decorations_on_expansion is set to true.
EntityID | Array<EntityID>truefalsebooleantruefalsebooleantruetrueWhether this prototype should be a high priority target for enemy forces. See Military units and structures.
doubletruefalseThe maximum circuit wire distance for this entity.
booleantruefalsebooleantruefalseArray<CircuitConnectorDefinition>truefalseSet of circuit connector definitions for all directions used by this turret. Required amount of elements is based on other prototype values: 8 elements if building-direction-8-way flag is set, or 16 elements if building-direction-16-way flag is set, or 4 elements if turret_base_has_direction is set to true, or 1 element.