A tree.
EntityWithHealthPrototypeArray<float>truefalsefloattruefalseSpriteVariationstruefalseMandatory if variations is not defined.
Array<TreeVariation>truefalseIf defined, it can't be empty.
Array<Color>truefalseMandatory if variations is defined.
Array<StatelessVisualisation | Array<StatelessVisualisation>>truefalsefloattruetrueThe amount of health automatically regenerated. Trees will regenerate every 60 ticks with healing_per_tick × 60.
healing_per_tick = 0.01