A tile.
PrototypeCollisionMaskConnectorfalsefalseuint8falsefalseSpecifies transition drawing priority.
Animation4WaytruefalseThe build animation used when this tile is built on a space platform.
Animation4Waytruefalseuint32truefalseWhen the build_animations frame reaches this point the tile is built.
Mandatory if build_animations is defined.
TileTransitionsVariantsfalsefalseGraphics for this tile.
ColorfalsefalseArray<IconData>truefalseCan't be an empty array. If this and icon is not set, the material_background in variants is used as the icon.
FileNametruefalsePath to the icon file. If this and icons is not set, the material_background in variants is used as the icon.
Only loaded if icons is not defined.
SpriteSizeTypetruefalseThe size of the square icon, in pixels. E.g. 32 for a 32px by 32px icon. Must be larger than 0.
Only loaded if icons is not defined.
booleantruefalseFor surfaces that use fog effect of type gleba, this property determines whether given tile should contribute to fog intensity on a chunk or not.
int8truefalseSpriteUsageSurfaceHinttruefalseTileRenderLayertruefalseTileIDtruefalseColortruefalseColortruefalseTileBasedParticleTintstruefalseSoundtruefalseSoundtruefalseInterruptibleSoundtruefalseSound | TileBuildSoundtruefalseIf this is loaded as one Sound, it is loaded as the "small" build sound.
SoundtruefalsedoubletruefalsedoubletruefalsefloattruefalseArray<TileID>truefalseArray of tile names that are allowed next to this one.
booleantruefalseWhether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. The tile correction logic disallows 1-wide stripes of the tile, see Friday Facts #346.
MinablePropertiestruefalseIf you want the tile to not be mineable, don't specify the minable property. Only non-mineable tiles become hidden tiles when placing mineable tiles on top of them.
FluidIDtruefalseTileIDtruefalsebooleantruefalsebooleantruefalsebooleantruefalseIf items dropped on this tile are destroyed.
booleantruefalsebooleantruefalsefloattruefalseMust be equal to or greater than 0.
WeighttruefalseExplosionDefinition | Array<ExplosionDefinition>truefalseTriggers when a foundation tile is destroyed by an asteroid.
Dict<AirbornePollutantID, double>truefalseTileIDtruefalseTileIDtruefalseTileIDtruefalseTileEffectDefinitionIDtruefalseTriggerEffecttruefalseCalled by InvokeTileEffectTriggerEffectItem.
TriggertruefalseThe effect/trigger that runs when an item is destroyed by being dropped on this tile.
If the item defines its own trigger it will override this.
If this is defined, destroys_dropped_items must be true.
ColortruefalsebooleantruefalseIf set to true, the game will check for collisions with entities before building or mining the tile. If entities are in the way it is not possible to mine/build the tile.
ColortruefalseUsed by the pollution shader.
booleantruefalseArray<TileTransitionsToTiles>truefalseExtra transitions.
Array<TileTransitionsBetweenTransitions>truefalseAutoplaceSpecificationtruefalseItemToPlace | Array<ItemToPlace>truefalseDecorativeID | Array<DecorativeID>truefalseTileIDtruefalseWorldAmbientSoundDefinition | Array<WorldAmbientSoundDefinition>truefalse