A rocket silo.
AssemblingMachinePrototypeEnergyfalsefalseAdditional energy used during the following parts of the launch sequence: doors_opening, rocket_rising, arms_advance, engine_starting, arms_retract, doors_closing.
EnergyfalsefalseMay be 0.
Additional energy used during the night, that is when LuaSurface::darkness is larger than 0.3.
EntityIDfalsefalseName of a RocketSiloRocketPrototype.
AnimationtruefalseAnimationtruefalseAnimationtruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseDrawn from the start of the lights_blinking_open state until the end of the lights_blinking_close state.
SpritetruefalseDrawn from the start of the lights_blinking_open state until the end of the lights_blinking_close state.
SpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseSpritetruefalseBoundingBoxfalsefalseVectorfalsefalseVectorfalsefalsedoublefalsefalsedoublefalsefalseuint8falsefalseHow many times the red_lights_back_sprites and red_lights_front_sprites should blink during lights_blinking_open and lights_blinking_close.
Does not affect the duration of the launch sequence.
doublefalsefalseThe inverse of the duration in ticks of lights_blinking_open and lights_blinking_close.
light_blinking_speed = 1 / (2 * 60) -- lights blinking takes 120 ticks
doublefalsefalseThe inverse of the duration in ticks of doors_opening and closing.
door_opening_speed = 1 / (4 * 60) -- doors opening and closing takes 4 seconds
uint32falsefalseThe number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored.
doublefalsefalseAnimationtruefalseAnimationtruefalseSpritetruefalseDrawn instead of base_day_sprite during the night, that is when LuaSurface::darkness is larger than 0.3.
LightDefinitiontruefalseLightDefinitiontruefalseuint8truefalseThe time to wait in the doors_opened state before switching to rocket_rising.
uint8truefalseThe time to wait in the launch_started state before switching to engine_starting.
booleantruefalseWhether the "no network" icon should be rendered on this entity if the entity is not within a logistics network.
uint32truefalseMust be at least rocket_parts_required.
TriggerEffecttruefalseApplied when switching into the lights_blinking_open state.
TriggerEffecttruefalseApplied when switching into the arms_advance state.
TriggerEffecttruefalseApplied when switching into the arms_retract state.
TriggerEffecttruefalseApplied when switching into the doors_opening and doors_closing states.
TriggerEffecttruefalseApplied when switching into the rocket_rising state.
SoundtruefalsePlayed when switching into the lights_blinking_open state.
SoundtruefalsePlayed when switching from rocket_flying into the doors_opened state when a quick follow-up rocket is ready.
SoundtruefalsePlayed when switching into the arms_advance state.
SoundtruefalsePlayed when switching into the arms_retract state.
SoundtruefalsePlayed when switching into the doors_opening and doors_closing states.
SoundtruefalsePlayed when switching into the rocket_rising state.
ItemStackIndextruefalseItemStackIndextruefalseCargoStationParametersfalsefalseMust have exactly one entry in CargoStationParameters::hatch_definitions.
booleantruefalseEnables 'Space Age' functionality for this rocket silo, allowing it to supply space platforms.
booleantruefalse