A reactor.
EntityWithOwnerPrototypeAnimationtruefalseHeatBufferfalsefalseThe energy output as heat.
doubletruefalseMust be >= 0.
EnergySourcefalsefalseMay not be a heat energy source.
The input energy source, in vanilla it is a burner energy source.
EnergyfalsefalseHow much energy this reactor can consume (from the input energy source) and then output as heat.
SpriteVariationstruefalseIf defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents connected heat buffer connection of corresponding index.
SpriteVariationstruefalseIf defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents unconnected heat buffer connection of corresponding index.
SpriteVariationstruefalseIf defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_connected.
SpriteVariationstruefalseIf defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected.
SpritetruefalseSpritetruefalseSpritetruefalseLightDefinitiontruefalseTriggertruefalseThe action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
doubletruefalsebooleantruefalseWhen this is true, the reactor will stop consuming fuel/energy when the temperature has reached the maximum.
booleantruefalseWhether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture. Forum post.
ColortruefalseWhen use_fuel_glow_color is true, this is the color used as working_light_picture tint for fuels that don't have glow color defined.
doubletruefalseThe maximum circuit wire distance for this entity.
booleantruefalsebooleantruefalseCircuitConnectorDefinitiontruefalseSignalIDConnectortruefalse