This prototype is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.
AchievementPrototypeMaterialAmountTypefalsefalseThis is how much the player has to craft in an hour, to receive the achievement.
amount = 1000
ItemIDFiltertruefalseMandatory if fluid_product is not defined.
This will tell the achievement what item the player needs to craft, to get the achievement.
item_product = "landfill"
FluidIDtruefalseMandatory if item_product is not defined.
This will tell the achievement what fluid the player needs to craft, to get the achievement.
fluid_product = "light-oil"