A land mine.
EntityWithOwnerPrototypeSpritetruefalseThe sprite of the landmine before it is armed (just after placing).
SpritetruefalseThe sprite of the landmine of a friendly force when it is armed.
doublefalsefalseSpritetruefalseThe sprite of the landmine of an enemy force when it is armed.
uint32truefalseTime between placing and the landmine being armed, in ticks.
uint32truefalseTime between checks to detonate due to nearby enemies, in ticks. A larger time will be more performant.
TriggertruefalseAmmoCategoryIDtruefalsebooleantruefalseForce the landmine to kill itself when exploding.
ForceConditiontruefalseCollisionMaskConnectortruefalseCollision mask that another entity must collide with to make this landmine blow up.
booleantruetrueWhether this prototype should be a high priority target for enemy forces. See Military units and structures.