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ExplosionPrototype

Used to play an animation and a sound.

Parent

Properties

animations

sound

smoke

Mandatory if smoke_count > 0.

height

smoke_slow_down_factor

smoke_count

rotate

beam

correct_rotation

scale_animation_speed

fade_in_duration

fade_out_duration

render_layer

scale_in_duration

scale_out_duration

scale_end

scale_increment_per_tick

light_intensity_factor_initial

Silently clamped to be between 0 and 1.

light_intensity_factor_final

Silently clamped to be between 0 and 1.

light_size_factor_initial

Silently clamped to be between 0 and 1.

light_size_factor_final

Silently clamped to be between 0 and 1.

light

light_intensity_peak_start_progress

light_intensity_peak_end_progress

light_size_peak_start_progress

light_size_peak_end_progress

scale_initial

scale_initial_deviation

scale

scale_deviation

delay

Number of ticks to delay the explosion effects by.

delay_deviation

The maximum number of ticks to randomly delay the explosion effects by. In addition to the number of ticks defined by delay, the explosion will be delayed by a random number of ticks between 0 and delay_deviation (inclusive).

explosion_effect

The effect/trigger that happens when the explosion effect triggers after the initial delay as defined by delay and delay_deviation.