ExplosionPrototype
Used to play an animation and a sound.
Parent
Properties
animations
- Type:
AnimationVariations
- Optional:
false
- Override:
false
sound
- Type:
Sound
- Optional:
true
- Override:
false
smoke
- Type:
TrivialSmokeID
- Optional:
true
- Override:
false
Mandatory if smoke_count > 0.
height
- Type:
float
- Optional:
true
- Override:
false
smoke_slow_down_factor
- Type:
float
- Optional:
true
- Override:
false
smoke_count
- Type:
uint16
- Optional:
true
- Override:
false
rotate
- Type:
boolean
- Optional:
true
- Override:
false
beam
- Type:
boolean
- Optional:
true
- Override:
false
correct_rotation
- Type:
boolean
- Optional:
true
- Override:
false
scale_animation_speed
- Type:
boolean
- Optional:
true
- Override:
false
fade_in_duration
- Type:
uint8
- Optional:
true
- Override:
false
fade_out_duration
- Type:
uint8
- Optional:
true
- Override:
false
render_layer
- Type:
RenderLayer
- Optional:
true
- Override:
false
scale_in_duration
- Type:
uint8
- Optional:
true
- Override:
false
scale_out_duration
- Type:
uint8
- Optional:
true
- Override:
false
scale_end
- Type:
float
- Optional:
true
- Override:
false
scale_increment_per_tick
- Type:
float
- Optional:
true
- Override:
false
light_intensity_factor_initial
- Type:
float
- Optional:
true
- Override:
false
Silently clamped to be between 0 and 1.
light_intensity_factor_final
- Type:
float
- Optional:
true
- Override:
false
Silently clamped to be between 0 and 1.
light_size_factor_initial
- Type:
float
- Optional:
true
- Override:
false
Silently clamped to be between 0 and 1.
light_size_factor_final
- Type:
float
- Optional:
true
- Override:
false
Silently clamped to be between 0 and 1.
light
- Type:
LightDefinition
- Optional:
true
- Override:
false
light_intensity_peak_start_progress
- Type:
float
- Optional:
true
- Override:
false
light_intensity_peak_end_progress
- Type:
float
- Optional:
true
- Override:
false
light_size_peak_start_progress
- Type:
float
- Optional:
true
- Override:
false
light_size_peak_end_progress
- Type:
float
- Optional:
true
- Override:
false
scale_initial
- Type:
float
- Optional:
true
- Override:
false
scale_initial_deviation
- Type:
float
- Optional:
true
- Override:
false
scale
- Type:
float
- Optional:
true
- Override:
false
scale_deviation
- Type:
float
- Optional:
true
- Override:
false
delay
- Type:
MapTick
- Optional:
true
- Override:
false
Number of ticks to delay the explosion effects by.
delay_deviation
- Type:
MapTick
- Optional:
true
- Override:
false
The maximum number of ticks to randomly delay the explosion effects by. In addition to the number of ticks defined by delay, the explosion will be delayed by a random number of ticks between 0 and delay_deviation (inclusive).
explosion_effect
- Type:
Trigger
- Optional:
true
- Override:
false
The effect/trigger that happens when the explosion effect triggers after the initial delay as defined by delay and delay_deviation.