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defines.rocket_silo_status

The various parts of the launch sequence of the rocket silo.

Values

building_rocket

The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the create_rocket state.

create_rocket

The next state is lights_blinking_open. The rocket silo rocket entity gets created.

lights_blinking_open

The next state is doors_opening. The rocket is getting prepared for launch.

doors_opening

The next state is doors_opened. The rocket is getting prepared for launch.

doors_opened

The next state is rocket_rising or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting prepared for launch.

rocket_rising

The next state is arms_advance or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting prepared for launch.

arms_advance

The next state is rocket_ready or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting prepared for launch.

rocket_ready

The rocket launch can be started by the player. When the launch is started, the silo switches into the launch_starting state.

launch_starting

The next state is launch_started.

engine_starting

The next state is arms_retract or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting launched.

arms_retract

The next state is rocket_flying or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting launched.

rocket_flying

The next state is lights_blinking_close. The rocket is getting launched.

lights_blinking_close

The next state is doors_closing.

doors_closing

The next state is building_rocket.

launch_started

The next state is engine_starting or if the rocket is destroyed in this state then the next state will be lights_blinking_close. The rocket is getting launched.