Called when the player finishes crafting an item. This event fires just before the results are inserted into the player's inventory, not when the crafting is queued (see on_pre_player_crafted_item).
item_stack: LuaItemStack — The item that has been crafted.player_index: uint32 — The player doing the crafting.recipe: LuaRecipe — The recipe used to craft this item.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.