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MapSettings

Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.

Type

LuaStruct{ asteroids: AsteroidMapSettings, enemy_evolution: EnemyEvolutionMapSettings, enemy_expansion: EnemyExpansionMapSettings, max_failed_behavior_count: uint32, path_finder: PathFinderMapSettings, pollution: PollutionMapSettings, steering: SteeringMapSetting, unit_group: UnitGroupMapSettings }