{ autoplace_controls: Dict<string, AutoplaceControl>, autoplace_settings: Dict<"entity" | "tile" | "decorative", AutoplaceSettings>, cliff_settings: CliffPlacementSettings, default_enable_all_autoplace_controls: boolean, height: uint32, no_enemies_mode: boolean, peaceful_mode: boolean, property_expression_names: PropertyExpressionNames, seed: uint32, starting_area: MapGenSize, starting_points: Array<MapPosition>, territory_settings: TerritorySettings, width: uint32 }