TurretBaseVisualisation
Type
struct
Properties
render_layer
- Type:
RenderLayer
- Optional:
true
secondary_draw_order
- Type:
int8
- Optional:
true
enabled_states
- Type:
Array<TurretState>
- Optional:
true
If not defined, visualisation will be drawn in all states.
draw_when_has_energy
- Type:
boolean
- Optional:
true
draw_when_no_energy
- Type:
boolean
- Optional:
true
draw_when_has_ammo
- Type:
boolean
- Optional:
true
draw_when_no_ammo
- Type:
boolean
- Optional:
true
draw_when_frozen
- Type:
boolean
- Optional:
true
draw_when_not_frozen
- Type:
boolean
- Optional:
true
animation
- Type:
Animation4Way
- Optional:
false