Tree has number of "dying" stages, which is deduced from frame count of shadow if shadow is defined, otherwise from frame count of trunk. Frame count of leaves has to be one less than deduced number stages, as last stage is always assumed to be leafless.
struct
AnimationfalseIf shadow is not specified, this has to have one more frame than leaves.
AnimationfalseCreateParticleTriggerEffectItemfalseCreateParticleTriggerEffectItemfalseAnimationtrueShadow must have 1 more frame_count than leaves.
uint32trueOnly loaded if shadow is present. Defaults to shadow.frame_count - 1.
AnimationtrueNormal must have the same frame_count as leaves.
AnimationtrueOverlay must have the same frame_count as leaves. Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. See here.
Animationtrueint8trueuint8trueuint8trueuint8trueThis value is multiplied with the percent of health lost.
uint8trueuint8trueuint8trueuint8trueThis value is multiplied with the percent of health lost.
uint8trueWaterReflectionDefinitiontrue