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SpaceTileEffectParameters

Nebulae are rendered only behind tiles with the effect, but stars are rendered behind entire terrain. For that reason using two or more tile types with different space effect on one surface is not supported. The game will allow this to happen, but rendering will chose one star configuration for entire screen.

Zoom is recalculated using formula max(1/1024, pow(max(0, zoom * base_factor + base_offset), exponent) * factor + offset).

Type

struct

Properties

scroll_factor

zoom_base_factor

zoom_base_offset

zoom_exponent

zoom_factor

zoom_offset

nebula_scale

nebula_brightness

nebula_saturation

star_density

star_scale

star_parallax

star_shape

star_brightness

star_saturations