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ProduceAchievementPrototype

This prototype is used for receiving an achievement when the player produces more than the specified amount of items.

Parent

Properties

amount

This will set the amount of items or fluids needed to craft, for the player to complete the achievement.

Examples

amount = 100

limited_to_one_game

If this is false, the player carries over their statistics from this achievement through all their saves.

item_product

Mandatory if fluid_product is not defined.

This will tell the achievement what item the player needs to craft, to get the achievement.

Examples

item_product = "pistol"

fluid_product

Mandatory if item_product is not defined.

This will tell the achievement what fluid the player needs to craft, to get the achievement.

Examples

fluid_product = "heavy-oil"