ItemWithEntityData saves data associated with the entity that it represents, for example the content of the equipment grid of a car.
ItemPrototypeArray<IconData>truefalseCan't be an empty array.
Only loaded if icon_tintable is defined.
FileNametruefalsePath to the icon file.
Only loaded if icon_tintable_masks is not defined and icon_tintable is defined.
SpriteSizeTypetruefalseThe size of the square icon, in pixels. E.g. 32 for a 32px by 32px icon. Must be larger than 0.
Only loaded if icon_tintable_masks is not defined and icon_tintable is defined.
Array<IconData>truefalseCan't be an empty array.
Only loaded if icon_tintable is defined (icon_tintables takes precedence over icon_tintable).
FileNametruefalsePath to the icon file.
Only loaded if icon_tintables is not defined.
SpriteSizeTypetruefalseThe size of the square icon, in pixels. E.g. 32 for a 32px by 32px icon. Must be larger than 0.
Only loaded if icon_tintables is not defined and icon_tintable is defined.