Used as a laser beam.
EntityPrototypeTriggertruefalsefloatfalsefalseuint32falsefalseDamage interval can't be 0. A value of 1 will cause the attack to be applied each tick.
VectortruefalsebooleantruefalsebooleantruefalseWhether this beams should trigger its action every damage_interval. If false, the action is instead triggered when its owner triggers shooting.
BeamGraphicsSetfalsefalse