Called when a player fast-transfers something to or from an entity.
player_index: uint32 — The player transferred from or to.entity: LuaEntity — The entity transferred from or to.from_player: boolean — Whether the transfer was from player to entity. If false, the transfer was from entity to player.is_split: boolean — Whether the transfer was a split action (half stack).name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.