Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed.
player_index: uint32 — The player whose locale was used for the translation.localised_string: LocalisedString — The localised string being translated.result: string — The translated localised_string.id: uint32 — The unique id for this translation request.translated: boolean — Whether the requested localised string was valid and could be translated.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.