Called after a robot builds tiles.
robot: LuaEntity — The robot.tiles: Array<OldTileAndPosition> — The position data.tile: LuaTilePrototype — The tile prototype that was placed.item: LuaItemPrototype — The item type used to build the tiles.quality: LuaQualityPrototype — The quality the item used to build the tiles.inventory: LuaInventory — The inventory containing the stacks used to build the tiles.surface_index: uint32 — The surface the tile(s) are build on.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.