Called when a player uses a capsule that results in some game action.
player_index: uint32 — The player.item: LuaItemPrototype — The capsule item used.quality: LuaQualityPrototype — The quality of the capsule item used.position: MapPosition — The position the capsule was used.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.