Called when a player selects an area with a deconstruction planner.
player_index: uint32 — The player doing the selection.surface: LuaSurface — The surface selected.area: BoundingBox — The area selected.item: string — The item used to select the area.stack?: LuaItemStack — The item stack used to select the area.record?: LuaRecord — The record that was used to select the area.quality: string — The item quality used to select the area.alt: boolean — If normal selection or alt selection was used.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.