Called when LuaGuiElement is clicked.
element: LuaGuiElement — The clicked element.player_index: uint32 — The player who did the clicking.button: defines.mouse_button_type — The mouse button used if any.cursor_display_location: GuiLocation — The display location of the player's cursor.alt: boolean — If alt was pressed.control: boolean — If control was pressed.shift: boolean — If shift was pressed.name: defines.events — Identifier of the eventtick: uint32 — Tick the event was generated.