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TriggerItem

Type

{ action_delivery?: Array<TriggerDelivery>, collision_mask: CollisionMask, entity_flags?: EntityPrototypeFlags, force: ForceCondition, ignore_collision_condition: boolean, probability: float, repeat_count: uint32, trigger_target_mask: TriggerTargetMask, type: "direct" | "area" | "line" | "cluster" }