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LuaTrainStopControlBehavior

Control behavior for train stops.

Parent

Attributes

send_to_train

true if the train stop should send the circuit network contents to the train to use.

read_from_train

true if the train stop should send the train contents to the circuit network.

read_stopped_train

true if the train stop should send the stopped train id to the circuit network.

set_trains_limit

true if the trains_limit_signal is used to set a limit of trains incoming for train stop.

read_trains_count

true if the train stop should send amount of incoming trains to the circuit network.

stopped_train_signal

The signal that will be sent when using the send-train-id option.

trains_count_signal

The signal that will be sent when using the read-trains-count option.

trains_limit_signal

The signal to be used by set-trains-limit to limit amount of incoming trains

set_priority

true if the priority_signal is used to set a priority of the train stop.

priority_signal

The signal to be used by set-priority change priority of the train stop

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.