Control behavior for train stops.
LuaGenericOnOffControlBehaviorbooleanbooleanfalsetrue if the train stop should send the circuit network contents to the train to use.
booleanbooleanfalsetrue if the train stop should send the train contents to the circuit network.
booleanbooleanfalsetrue if the train stop should send the stopped train id to the circuit network.
booleanbooleanfalsetrue if the trains_limit_signal is used to set a limit of trains incoming for train stop.
booleanbooleanfalsetrue if the train stop should send amount of incoming trains to the circuit network.
SignalIDSignalIDtrueThe signal that will be sent when using the send-train-id option.
SignalIDSignalIDtrueThe signal that will be sent when using the read-trains-count option.
SignalIDSignalIDtrueThe signal to be used by set-trains-limit to limit amount of incoming trains
booleanbooleanfalsetrue if the priority_signal is used to set a priority of the train stop.
SignalIDSignalIDtrueThe signal to be used by set-priority change priority of the train stop
booleanunknownfalseIs this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
stringunknownfalseThe class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.