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LuaPermissionGroup

A permission group that defines what players in this group are allowed to do.

Attributes

name

The name of this group. Setting the name to nil or an empty string sets the name to the default value.

players

The players in this group.

group_id

The group ID

valid

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

object_name

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Methods

add_player

LuaPermissionGroup.add_player(player: PlayerIdentification) -> boolean

Call As

permissionGroup.add_player(player)

Call Convention

Adds the given player to this group.

Parameters

Returns

remove_player

LuaPermissionGroup.remove_player(player: PlayerIdentification) -> boolean

Call As

permissionGroup.remove_player(player)

Call Convention

Removes the given player from this group.

Parameters

Returns

allows_action

LuaPermissionGroup.allows_action(action: defines.input_action) -> boolean

Call As

permissionGroup.allows_action(action)

Call Convention

Whether this group allows the given action.

Parameters

Returns

set_allows_action

LuaPermissionGroup.set_allows_action(action: defines.input_action, allow_action: boolean) -> boolean

Call As

permissionGroup.set_allows_action(action, true)

Call Convention

Sets whether this group allows the performance the given action.

Parameters

Returns

destroy

LuaPermissionGroup.destroy() -> boolean

Call As

permissionGroup.destroy()

Call Convention

Destroys this group.

Returns