Used for TilePrototype graphics.
Use layout with spritesheet to define all the tile layers inside the layout property. The *_enabled, *_layout and *_spritesheet properties can be used to override specific layers of a reused layout.
struct
TileTransitionSpritesheetLayouttrueFileNametrueDefault spritesheet for all TileSpriteLayouts.
booleantruebooleantruebooleantruebooleantruebooleantruebooleantruebooleantrueTileTransitionVariantLayouttrueOverrides the overlay definition inside layout.
TileTransitionVariantLayouttrueOverrides the mask definition inside layout.
TileTransitionVariantLayouttrueOverrides the background definition inside layout.
TileTransitionVariantLayouttrueOverrides the background_mask definition inside layout.
TileTransitionVariantLayouttrueOverrides the effect_map definition inside layout.
TileTransitionVariantLayouttrueOverrides the lightmap definition inside layout.
TileTransitionVariantLayouttrueOverrides the auxiliary_effect_mask definition inside layout.
FileNametrueOnly loaded if layout or mask_layout is defined.
Default spritesheet for mask_layout and layout.mask.
FileNametrueOnly loaded if layout or background_layout is defined.
Default spritesheet for background_layout and layout.background.
FileNametrueOnly loaded if layout or background_mask_layout is defined.
Default spritesheet for background_mask_layout and layout.background_mask.
FileNametrueOnly loaded if layout or effect_map_layout is defined.
Default spritesheet for effect_map_layout and layout.effect_map.
FileNametrueOnly loaded if layout or lightmap_layout is defined.
Default spritesheet for lightmap_layout and layout.lightmap.
FileNametrueOnly loaded if layout or auxiliary_effect_mask_layout is defined.
Default spritesheet for auxiliary_effect_mask_layout and layout.auxiliary_effect_mask.
SpritetrueTileRenderLayertrueTileRenderLayertruefloattrueint8trueint8trueint8trueint8truebooleantruebooleantrueIf drawing under water which is supposed to yield water mask, set this to false to not mess up the water mask.
booleantruebooleantruebooleantruebooleantruebooleantrueArray<float>trueArray<float>trueArray<float>trueuint8trueArray<float>trueuint8trueArray<float>true