struct
Array<SpriteSheet>trueIf this property is present, all SpriteSheet definitions have to be placed as entries in the array, and they will all be loaded from there. layers may not be an empty table. Each definition in the array may also have the layers property.
If this property is present, all other properties, including those inherited from SpriteParameters, are ignored.
uint32trueuint32trueuint32trueArray<FileName>trueuint32trueMandatory if filenames is defined.
SpriteSizeTypetrueNumber of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property. Example: If this is 4, the sprite will be sliced into a 4x4 grid.
SpriteSizeTypetrueSame as dice above, but this specifies only how many slices there are on the x axis.
SpriteSizeTypetrueSame as dice above, but this specifies only how many slices there are on the y axis.
FileNametrueOnly loaded, and mandatory if layers and filenames are not defined.
The path to the sprite file to use.