struct
RotatedSpritetrueRotatedSpritetrueRotatedSpritetruefloattruefloattruefloattruefloattruefloattrueThe number of tiles in screen space to shift the top end of the leg part AWAY from the top joint.
floattrueThe number of tiles in screen space to shift the bottom end of the leg part AWAY from the bottom joint.
RenderLayertrueThe sprite layer in which to draw this leg part.