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SelectionModeFlags

An array containing the following values.

Some flags only exclude objects from the selection, meaning they need to be combined with another flag to select anything.

Type

"blueprint" | "deconstruct" | "cancel-deconstruct" | "items" | "trees" | "buildable-type" | "nothing" | "items-to-place" | "any-entity" | "any-tile" | "same-force" | "not-same-force" | "friend" | "enemy" | "upgrade" | "cancel-upgrade" | "downgrade" | "entity-with-health" | "is-military-target" | "entity-with-owner" | "avoid-rolling-stock" | "avoid-vehicle" | "controllable" | "controllable-add" | "controllable-remove" | "entity-ghost" | "tile-ghost" | Array<"blueprint" | "deconstruct" | "cancel-deconstruct" | "items" | "trees" | "buildable-type" | "nothing" | "items-to-place" | "any-entity" | "any-tile" | "same-force" | "not-same-force" | "friend" | "enemy" | "upgrade" | "cancel-upgrade" | "downgrade" | "entity-with-health" | "is-military-target" | "entity-with-owner" | "avoid-rolling-stock" | "avoid-vehicle" | "controllable" | "controllable-add" | "controllable-remove" | "entity-ghost" | "tile-ghost">