Specifies the light flicker. Note that this defaults to "showing a white light" instead of the usually expected "showing nothing".
struct
floattrueBrightness of the light in the range [0, 1] where 0 is no light and 1 is the maximum light.
floattrueBrightness of the light in the range [0, 1] where 0 is no light and 1 is the maximum light.
floattruefloattruefloattruefloattrueThe radius of the light in tiles. Note, that the light gets darker near the edges, so the effective size of the light seems to be smaller.
floattrueColortrueColor of the light.